Thursday, July 30, 2015

Mischief with everyone else's Waystone Building constructs

I'm sure I'm just blind but when I've gone into Aimei's and Kyxyn's garrisons I've never really noticed these constructs with little portals and a line connecting them.  I was in Danleet's garrison and I noticed them and wondered what it was.


I tried to click on the portal and then suddenly I was riding on some little step thing on the back of one of those constructs. I'm sure anyone who has a Ogre Waystone building is probably laughing at me because I didn't realise what they were.  All they are is a fast conduit between two points. Dan told me that if I move it, you lose the little fast movement between the two spots. Kyxyn expressed his dismay that I hadn't noticed every time I go to his garrison because he has those same constructs. Aimei too.

Anyway, moving one around made the line go away.  So I thought I'd have some fun.

In Dan's garrison, whilst he was talking on Vent, I jumped on one construct and moved it into the Ogre waystone building.  I took it to the back of the building on the top floor and hid it behind a pole, then jumped off and innocently asked Kyxyn if I could use his Forge to get the buff and he said yes, and I could also check out the constructs.  Of course, that was what I was going to do in the first place.  So whilst he was busy looking at transmogs for his paladin, I immediately took one of the constructs and hid it inside the garrison main building.

Quick, before Kyxyn sees me!
This looks like a good spot
Here's a good hiding place...
There.  See if he can find it there hidden inside the archaeology artifacts room.

At this point, Dan shouted out on ventrilo, "Navi! Where did you put my other construct??"

I was laughing my ass off.  Unfortunately my bubble was burst when Kyxyn told him that he can just go to the Waystone building and talk to someone there and they will reset the constructs.  Well, that just took all the fun out of hiding them!  Well, that and the fact that I'm writing about it so he'll know where I hid them.

At least now I have something fun to do whilst I am visiting my friend's garrisons /rubs hands together mischievously

Tuesday, July 28, 2015

Raiding - Still going on Socrethar

We had all night on Socrethar and I think we made some progress but still not quite enough - we hit enrage and died and he still had a fair amout of health.  That tends to suggest we haven't got enough DPS, but when you consider that the construct does a lot of damage...

... then you would think we should spend longer in Phase 2.

The night went a lot better though. It's funny how on normal you can just kill it in our first phase 2, and then you think you're doing all the same things but it just doesn't seem to gel.  We used to tank at the portal, but now we've moved to the middle of the room and that seems to be a bit better.  Ranged with Man'ari are now standing between Socrethar and the ghosts instead of off to the side (though in reality, it doesn't matter so much if the ranged stand off to one side and get a ghost coz they can kill it).

Mana is absolutely shocking for that fight.  Phase 1 is ok, it's just phase 2 draining all my mana, and keeping an eye on the Agony as well to dispel is also heavy.  I tried healing it with Moment of Clarity for mana but found that was really lousy especially in Phase 2 with all those Gift of Man'ari.  I thought to myself that I really wish we had 2 paladins so they could beacon both of those gifted people and make healing a bit easier.  At the moment I'm trying to get them into a mushroom and keep lifebloom on the weaker one and two rejuvs but once we hit 4 I've been telling Yuuda which ones I'm healing and he can focus on the other two whilst I'm going all out.  Nok was healing with us and I have to say his healing with 4 set is amazing, so amazing it just blows the rest of us out of the water, it's that good.

It was overall an improvement, and people are getting the hang of the fight, so hopefully it won't be much longer before we kill it (and then it will become like Gorefiend - you wonder why we struggled on it, it was just making everyone comfortable with the fight).

On Sunday we got Xhul'horak down which was cool, putting us at 9/13N.  I did an Ultra and managed to fall off the platform when I was trying to run my debuff to the edge - how embarrassing. Nok had pugged it before so it was nice to be able to do the fight with someone who knew it. I was going to take a picture of the kill, but I forgot (and it's just normal, hopefully when we get a heroic kill I'll remember!). Duck was happy to get his 4 piece bonus (I passed for him - it would hve been my 3rd piece so he might as well use it since I'd probably bank it).

This Sunday will be the last time we'll be doing the first 6 bosses in normal as we'll be getting that 4th soul crystal thingie. It will be nice to save an hour and work on some of the later tier bosses!  Hopefully all raiders will pick up some tokens in the next raid week.  We can only hope!

Saturday, July 25, 2015

Ashran changes and a random meeting

Since the patch I actually quite like Ashran. I liked the changes they made and it seems more balanced - as in there are equal Horde and Alliance and your success really depends on your teamwork.  The 4 events + faction leader kill for a box containing an epic PvP loot item is a really nice change too, because it forces people to stay around for a while instead of getting their 200 points and then nicking off.  And you can get those 200 points from just killing people in Ashran, but if you want to get the chance of an epic you need to stay and play with everyone else.

I had already done Ashran earlier in the week and it was PvP night but nobody was on to play with when I first logged in and then only Sev was playing with me.  We ended up in Ashran and it was decent - firstly there was a queue to get in, and that's usually a good sign.  Crooked joined us as well and we got the dailies done.  Sev, unfortunately, like me, got an item that we already had as an epic item.

Whilst I was in there I got a tell from a hunter who said they read my blog.  I was excited and pleased to meet them and I photobombed them whilst we were in Ashran. I thought those kinds of things only happened to Rades (though that recognition was amusing because of a Cynwise anomaly)


I was surprised to see that they were in Tribo!  Which is Kaye's guild on Barthilas, which is also the guild where my crappy Barthilas horde alt is parked.

Brone told me that this was his alt and his main was on Saurfang alliance named Bronebeard, and I remembered, that was the name that I thought was spelled wrong.  I had to go check it up on my blog to remind myself and I found their comment on an old post.

After Ashran finished I met up with him at a neutral spot to try to take a proper picture.


If you can call this proper.  It looks like Talonpriest Ishaal is huging him from behind or smelling his neck or something otherwise indecent.  As I tried to reposition, I had a photobomber in platekini in my way.


So I decided to try to take a SELFIE.  Now I remember why I don't do selfies.  Because it's so bloody hard to try to take a good pic, especially when I'm a tauren and he's a dwarf.


Selfies as a tauren are hideous. No wonder I never use this thing.

Anyway, through the night I chatted to Brone, who introduced me to his wife Cass (also from Tribo) who was in the same Ashran. Interestingly, meeting her made something click - I had interacted with her before - I thought it had been on the Tribo facebook page but it was during a conversation on Tribo mumble. One of the female players in Tribo mentioned that her husband reads the Daily Frostwolf. Well now I know who said that!

Back to Ashran.  So the spawn timer on the Ancient artifact is now really annoying.  It drops and then there you have to wait a few minutes before it will spawn again (it's not an instant respawn like it used to be).  And I also like getting a box from every event now.  The other thing that was weird today (and I don't know it was me not looking correctly) was that Kor'lok had way more health than Kronos/Fangral.  I was pretty sure I saw 23million health on Kor'lok, and usually he's quite wimpy.

Secondly, I have never been to the jail/gaol on Horde side before. I went there for the first time today.

And I'm not sure if I've said this before, but that event under the ground is SOOO SLOW.  It is surely my least favourite event of the lot.  I do like how they made the races 5 rounds instead of 3, and also they increased the number of ores for Molten Quarry and the number of ghosts to capture for Ashmaul Burial Grounds (now 20, instead of 10).  They're not bad changes really.

But I'll say now, I'm never going to get those panda kills.  It's taking me forever and I've only done 168/500.  I miss those Nemesis group things we used to do!

Friday, July 24, 2015

Raiding - So far no scar on Socrethar

I was late on Wednesday so I missed Hellfire Assault.  Do you know it's actually quite hard to PuG Hellfire Assault because every group on Group Finder has already done it and are looking for more from Reaver onwards.  So annoying.  But I digress because I can always pick up a tome on normal on Sunday but was hoping maybe something nice might drop for me on Assault like trinket or bracers.

I made it for Iron Reaver but running into the house and logging in hurriedly does nothing for my warm up and so I was hit by 2 Blitz's like a real pro (you idiot Navimie) but at least I was in the right spec this time (though my healing looked like I was in boomkin it was that bad).

Enough about my failings, the rest of the night went ok until we got to Kilrogg. Rag was lagging, and that's the bummy thing when you rely on someone who is a great healer, because I let him DPS and our healing suffered a little.  It probably also didn't help that I thought that I'd let someone else go into the zone and heal for a change (Nok) with Rag DPSing and so we wiped a few times.  Not to mention our usual culprits who tunnel the boss and don't kill the adds made for extra stress - one of the ranged mentioned to me that the logic of the tunnellers is that they can let the adds get closer to the boss and then do their AoE attacks and then get them down, but in the mean time all the other ranged get a bit stressed as they switch to the adds and hit them as soon as they come out when they could also be using their DPS on the boss (because if you imagine 2 hits from the ranged who have the empowered buff versus 12 hits from normal ranged, then the empowereds feel like their damage is wasted and so do the unempowered).  Anyway, I haven't quite figured out how to make people understand what I am saying but the kill attempt we put it back to how we normally do it and it went fine.

Constantine has a bad habit of not listening on vent, so he went in on the wrong vision and threw us a little bit on one attempt.  Hopefully he will pay more attention after his minor nagging!  He wasn't the only one though, Aza asked about a changeup we did on Socrethar and we had only explained it twice on vent already LOL.

Thursday rolled around and Gorefiend went down easily with 2 vanquisher tier tokens dropping much to the disgust of every non vanquisher tier player.  This meant that even Constantine (who has the LOWEST EPGP of the entire raid could even get a tier piece).

Socrethar however, that's a different story. I had to laugh because we have 4 melee who soak with the tanks being able to not only move to the front of the boss to soak Reverberating Blow. Two groups of two melee move in rapidly consecutively and also have to be able to run out with their Felblaze Charge in the right direction.  Dan and Duck were really pro at it, but Constantine (who wasn't one of the 4 melee) was tunnelling and we had a dreadful fire followed by a melee Fel Prison (that is out of our control) and that stuffed us up.

Then we had a laugh when poor Madcow was targetted twice consecutively by the Felblaze Charge and both times ran in exactly the wrong direction so we had a wonderful 3 armed starfish of fire trails that none of us could avoid.  Madcow then asked us to leave him dead so that he couldn't get targetted a third time and the next attempt he actually stood in the corner for a while as a laugh while we waited for the first charge to go out.

I think we also have found Kelthal's HFC version of Beastlord Darmac's Pin Down. Kelthal was like a fly who consistently ran into the Fel Prison and got chained to it. Something new to tease him about :)

But what I find really difficult is the Gift of the Man'ari.  That bloody thing lasts 2 minutes and the people in them take so much bloody damage, that by the end of that phase they will be dead.  Especially when later in the fight another two people will get it meaning 4 people will have it.  With me and Yuuda we can lifebloom one each and shroom them and hot them up, and with Sars or Rowyn around we can get a shield on them but once they start getting low it's almost impossible to keep them up, especially when we have a whole bunch of other crappy magic debuffs going out as well - it's such a HUGE drain on mana.  I feel like we are missing something that's easy but important to be able to deal with that - whether that's doing something to the Dominators who are casting it or not dispelling the debuffs fast enough... anyway, it's something the healers are worrying about but the rest of the raid are worrying about something else.  I know, I know, how could something be more important than keeping people alive, right?

The rest of the raid are worrying about interrupting the Dominators and killing the ghosts that come out.  We initially tried spending a lot of time trapping them in a Fel Prison (because after Phase 1, the construct we were attacking becomes empty and then the other tank can jump into it and use the abilities that it had - the Felblaze Charge and the Prisons for the ghosts, and the Orb and the Reverberating Blow being used on to damage Socrethar), but after a while we stopped trapping them and just left a fire trail for the ghosts to walk in and leave the ranged to DPS them down and let the tank in the construct (Aimei) hit Socrethar.  That worked well as long as we didn't go running all over the place and stayed clumped together so that the ghosts moved towards us in a line.  We did try some other things that didn't work so well - one of them was this "Ghostbusters" group where a few ranged would be assigned to go kill ghosts, but that went poorly because inevitably one of them would get Gift of the Man'ari and move out of range of healers which basically meant death in 3 seconds. Another attempt I was standing too close to Socrethar with my Gift of the Man'ari and didn't leave Kyxyn much room to move Socrethar around and clipped a lot of people with my crappy circle.

Giggles from me and Kyxyn when Yuuda described the ghosts getting close to us and casting fears as "really inconvenient".  Those damned things feared me mid tranquility, inconvenient is putting it mildly.

We had one really good attempt where we made it through that phase and started again in Phase 1 but now it was a mirror image of what we were doing previously and fires were run all over the place, and that is the point where we decided to practice starting in the opposite corner so that we could learn to run fires to the left now instead of the right.

Anyway, I bet there will be someone reading this who has done Socrethar on heroic and thinks that we are all a bunch of nitwits, but at least I had some laughs while trying to learn it.  I suspect I will still be laughing, especially at Kelthal and Madcow, when we bash at it again on Monday.  What makes me worried is that people say this is so easy.  It was easy on normal. I wonder what I'm missing on the heroic version.